Showing posts with label socket application. Show all posts
Showing posts with label socket application. Show all posts

Tuesday, October 30, 2007

Asynchronous Socket Client for Beginner

It's a sample client socket code that code based on MSDN sample code.

using System;

using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;

// State object for receiving data from remote device.
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}

public class AsynchronousClient
{
// The port number for the remote device.
private const int port = 5656;

// ManualResetEvent instances signal completion.
private static ManualResetEvent connectDone =new ManualResetEvent(false);
private static ManualResetEvent sendDone =new ManualResetEvent(false);
private static ManualResetEvent receiveDone =new ManualResetEvent(false);

// The response from the remote device.
private static String response = String.Empty;

private static void StartClient()
{
// Connect to a remote device.
try
{
// Establish the remote endpoint for the socket.
IPHostEntry ipHostInfo = Dns.Resolve("localhost");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint ep = new IPEndPoint(ipAddress, port);

// Create a TCP/IP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);

// Connect to the remote endpoint.
client.BeginConnect(ep,
new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();

// Send test data to the remote device.
Send(client, "Data Send to local server.");
sendDone.WaitOne();

// Receive the response from the remote device.
Receive(client);
receiveDone.WaitOne();

// Write the response to the console.
Console.WriteLine("Response received : {0}", response);

// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();

}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}

private static void ConnectCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;

// Complete the connection.
client.EndConnect(ar);

Console.WriteLine("Socket connected to {0}",client.RemoteEndPoint.ToString());

// Signal that the connection has been made.
connectDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}

private static void Receive(Socket client)
{
try
{
// Create the state object.
StateObject state = new StateObject();
state.workSocket = client;

// Begin receiving the data from the remote device.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}

private static void ReceiveCallback(IAsyncResult ar)
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;

// Read data from the remote device.
int bytesRead = client.EndReceive(ar);

if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReceiveCallback), state);
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}

private static void Send(Socket client, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);

// Begin sending the data to the remote device.
client.BeginSend(byteData, 0, byteData.Length, 0,new AsyncCallback(SendCallback), client);
}

private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;

// Complete sending the data to the remote device.
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);

// Signal that all bytes have been sent.
sendDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}

public static int Main(String[] args)
{
StartClient();
Console.ReadLine();
return 0;
}
}

Saturday, September 29, 2007

Client Socket Programming using C#.Net for Beginner

Now starts for Client part of socket application. Now I will show a simple client socket with an example:
You have to follow just few steps these are:
I. Create a Ip address object with Server Ip using Dns.
IPAddress []ipAddress= Dns.GetHostAddresses("localhost");

II. Again built an IPEndPoint with that IPAddress with same port of server.
IPEndPoint ipEnd = new IPEndPoint(ipAddress[0], 5656);

III. Now creates a socket object with three parameter like code.
Socket clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.IP);


IV. Now create a byte array to send data to server.
V. Finally send that byte array to server.
clientSock.Send(clientData);

VI. To receive data from server just wait socket using Receive function, when some data received by client socket then it fill a byte array and return a interger value received bytes length.
int len = clientSock.Receive(serverData);

VII. Now close the client socket.

The complete client code is giving below:


using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace Client_Socket
{
class Program
{
static void Main(string[] args)
{
IPAddress []ipAddress= Dns.GetHostAddresses("localhost");
IPEndPoint ipEnd = new IPEndPoint(ipAddress[0], 5656);
Socket clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
clientSock.Connect(ipEnd);

string strData = "Message from client end.";
byte[] clientData = new byte[1024];
clientData = Encoding.ASCII.GetBytes(strData);
clientSock.Send(clientData);

byte[] serverData = new byte[1024];
int len = clientSock.Receive(serverData);
Console.WriteLine(Encoding.ASCII.GetString(serverData,0,len));
clientSock.Close();

Console.ReadLine();

}
}
}
All C# blogs