It's a sample client socket code that code based on MSDN sample code.
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
// State object for receiving data from remote device.
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
public class AsynchronousClient
{
// The port number for the remote device.
private const int port = 5656;
// ManualResetEvent instances signal completion.
private static ManualResetEvent connectDone =new ManualResetEvent(false);
private static ManualResetEvent sendDone =new ManualResetEvent(false);
private static ManualResetEvent receiveDone =new ManualResetEvent(false);
// The response from the remote device.
private static String response = String.Empty;
private static void StartClient()
{
// Connect to a remote device.
try
{
// Establish the remote endpoint for the socket.
IPHostEntry ipHostInfo = Dns.Resolve("localhost");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint ep = new IPEndPoint(ipAddress, port);
// Create a TCP/IP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
client.BeginConnect(ep,
new AsyncCallback(ConnectCallback), client);
connectDone.WaitOne();
// Send test data to the remote device.
Send(client, "Data Send to local server.");
sendDone.WaitOne();
// Receive the response from the remote device.
Receive(client);
receiveDone.WaitOne();
// Write the response to the console.
Console.WriteLine("Response received : {0}", response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ConnectCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;
// Complete the connection.
client.EndConnect(ar);
Console.WriteLine("Socket connected to {0}",client.RemoteEndPoint.ToString());
// Signal that the connection has been made.
connectDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Receive(Socket client)
{
try
{
// Create the state object.
StateObject state = new StateObject();
state.workSocket = client;
// Begin receiving the data from the remote device.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
// Retrieve the state object and the client socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReceiveCallback), state);
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
// Signal that all bytes have been received.
receiveDone.Set();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Send(Socket client, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
client.BeginSend(byteData, 0, byteData.Length, 0,new AsyncCallback(SendCallback), client);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket client = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
// Signal that all bytes have been sent.
sendDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
public static int Main(String[] args)
{
StartClient();
Console.ReadLine();
return 0;
}
}
Learn step by step network programming using C#.Net socket, remoting, WCF and SignalR technology from lots of source code and description. All source code download link available at end of the blog post.
Showing posts with label socket application. Show all posts
Showing posts with label socket application. Show all posts
Tuesday, October 30, 2007
Saturday, September 29, 2007
Client Socket Programming using C#.Net for Beginner
Now starts for Client part of socket application. Now I will show a simple client socket with an example:
You have to follow just few steps these are:
I. Create a Ip address object with Server Ip using Dns.
IPAddress []ipAddress= Dns.GetHostAddresses("localhost");
II. Again built an IPEndPoint with that IPAddress with same port of server.
IPEndPoint ipEnd = new IPEndPoint(ipAddress[0], 5656);
III. Now creates a socket object with three parameter like code.
Socket clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.IP);
IV. Now create a byte array to send data to server.
V. Finally send that byte array to server.
clientSock.Send(clientData);
VI. To receive data from server just wait socket using Receive function, when some data received by client socket then it fill a byte array and return a interger value received bytes length.
int len = clientSock.Receive(serverData);
VII. Now close the client socket.
The complete client code is giving below:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace Client_Socket
{
class Program
{
static void Main(string[] args)
{
IPAddress []ipAddress= Dns.GetHostAddresses("localhost");
IPEndPoint ipEnd = new IPEndPoint(ipAddress[0], 5656);
Socket clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
clientSock.Connect(ipEnd);
string strData = "Message from client end.";
byte[] clientData = new byte[1024];
clientData = Encoding.ASCII.GetBytes(strData);
clientSock.Send(clientData);
byte[] serverData = new byte[1024];
int len = clientSock.Receive(serverData);
Console.WriteLine(Encoding.ASCII.GetString(serverData,0,len));
clientSock.Close();
Console.ReadLine();
}
}
}
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You have to follow just few steps these are:
I. Create a Ip address object with Server Ip using Dns.
IPAddress []ipAddress= Dns.GetHostAddresses("localhost");
II. Again built an IPEndPoint with that IPAddress with same port of server.
IPEndPoint ipEnd = new IPEndPoint(ipAddress[0], 5656);
III. Now creates a socket object with three parameter like code.
Socket clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.IP);
IV. Now create a byte array to send data to server.
V. Finally send that byte array to server.
clientSock.Send(clientData);
VI. To receive data from server just wait socket using Receive function, when some data received by client socket then it fill a byte array and return a interger value received bytes length.
int len = clientSock.Receive(serverData);
VII. Now close the client socket.
The complete client code is giving below:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace Client_Socket
{
class Program
{
static void Main(string[] args)
{
IPAddress []ipAddress= Dns.GetHostAddresses("localhost");
IPEndPoint ipEnd = new IPEndPoint(ipAddress[0], 5656);
Socket clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
clientSock.Connect(ipEnd);
string strData = "Message from client end.";
byte[] clientData = new byte[1024];
clientData = Encoding.ASCII.GetBytes(strData);
clientSock.Send(clientData);
byte[] serverData = new byte[1024];
int len = clientSock.Receive(serverData);
Console.WriteLine(Encoding.ASCII.GetString(serverData,0,len));
clientSock.Close();
Console.ReadLine();
}
}
}
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